Aqui tienes 30 videotutoriales de los mas Basic hasta los mas complejo para Game Engine, realizados por 3DGuru:
3D Guru
Temas:
-seperating views
-top, front, side, and camera viewports
-creating-objects
-grab/rotate/size
-shading modes
-simple 3D modeling in Blender
-working with pivots
-duplicating, joining, parenting and separating
-logic brick (Motion actuator)
-keyboard sensor & visibility actuator
-realtime (inGame) textures
-changing UV map coordinates
-applying reflection maps
-applying alpha maps
-making a simple game (application of the above)
-physics I (basics)
-physics II ( gravity + other Physics ) & changing realtime bg color
-physics III
-physics IIII (dyn properties)
-recorded motion in realtime (game engine)
-record other properties such as light color/brightness & learn pulse mode
-make the camera follow the object
-adding sounds and music in your game
-understanding controllers
-vertex painting
-make your own alpha map with the gimp then export to Blender
-importing dxf files, & LSCM mapping method
-a blend file shows an application of the most of the above
-UV mapping techniques such as mirroring & others
-learn fadeing between scenes ... in realtime engine (((with sound)))
Los videotutoriales sin sonido, se explica con texto en ingles y con el procedimiento, asi son mas pequeños en su tamaño.
Espero que con esto puedas entretenerte... :bien: