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Armature: The Blender.Armature submodule.
BGL: The Blender.BGL submodule (the OpenGL wrapper).
Blender: The main Blender module.
Camera: The Blender.Camera submodule.
Curve: The Blender.Curve submodule.
Draw: The Blender.Draw submodule.
Effect: The Blender.Effect submodule
Font: The Blender.Text3d.Font subsubmodule.
Image: The Blender.Image submodule.
Ipo: The Blender.Ipo submodule
Key: The Blender.Key submodule.
Lamp: The Blender.Lamp submodule.
Lattice: The Blender.Lattice submodule.
Library: The Blender.Library submodule.
Material: The Blender.Material submodule.
Mathutils: The Blender.Mathutils submodule.
Mesh: The Blender.Mesh submodule.
Metaball: The Blender.Metaball submodule
NLA: The Blender.Armature.NLA submodule.
NMesh: The Blender.NMesh submodule.
Noise: The Blender.Noise submodule.
Object: The Blender.Object submodule
Pose: The Blender.Object.Pose submodule.
Radio: The Blender.Scene.Radio submodule.
Registry: The Blender.Registry submodule.
Render: The Blender.Scene.Render submodule.
Scene: The Blender.Scene submodule.
Sound: The Blender.Sound submodule.
Sys: The Blender.sys submodule.
Text: The Blender.Text submodule.
Text3d: The Blender.Text3d submodule.
Texture: The Blender.Texture submodule.
Theme: The Blender.Window.Theme submodule.
TimeLine: The Blender.Scene.TimeLine submodule.
Types: This module is a dictionary of Blender Python types, for type
checking.
Window: The Blender.Window submodule.
World: The Blender.World submodule
Armature.Armature:
This object gives access to Armature-specific data in Blender.
Armature.Bone:
This object gives access to Bone-specific data in Blender.
Armature.BonesDict:
This object gives gives dictionary like access to the bones in an
armature.
Armature.Editbone:
This object is a wrapper for editbone data and is used only in the
manipulation of the armature in editmode.
BGL.Buffer:
The Buffer object is simply a block of memory that is delineated and
initialized by the user.
Camera.Camera:
This object gives access to Camera-specific data in Blender.
Curve.CurNurb:
This object provides access to the control points of the curves that
make up a Blender Curve.
Curve.Curve:
This object gives access to Curve-specific data in Blender.
Draw.Button:
This object represents a button in Blender's GUI.
Effect.Effect:
This object gives access to particle effect data in Blender.
Font.Font:
This object gives access Blender's Font objects
Image.Image:
This object gives access to Images in Blender.
Ipo.BezTriple:
This object gives access to generic data from all beztriple objects in
Blender.
Ipo.Ipo:
This object gives access to generic data from all objects in
Blender.
Ipo.IpoCurve:
This object gives access to generic data from all Ipo curves objects
in Blender.
Key.Key:
An object with keyframes (Lattice, NMesh or Curve) will contain a Key object
representing the keyframe data.
Key.KeyBlock:
Each Key object has a list of KeyBlocks attached, each KeyBlock
representing a keyframe.
Lamp.Lamp:
This object gives access to Lamp-specific data in Blender.
Lattice.Lattice:
This object gives access to Lattices in Blender.
Material.Material:
This object gives access to Materials in Blender.
Mathutils.Euler:
This object gives access to Eulers in Blender.
Mathutils.Matrix:
This object gives access to Matrices in Blender.
Mathutils.Quaternion:
This object gives access to Quaternions in Blender.
Mathutils.Vector:
This object gives access to Vectors in Blender.
Mesh.MCol:
This object is four ints representing an RGBA color.
Mesh.MEdge:
This object holds mesh edge data.
Mesh.MEdgeSeq:
This object provides sequence and iterator access to the mesh's
edges.
Mesh.MFace:
This object holds mesh face data.
Mesh.MFaceSeq:
This object provides sequence and iterator access to the mesh's
faces.
Mesh.MVert:
This object holds mesh vertex data.
Mesh.MVertSeq:
This object provides sequence and iterator access to the mesh's
vertices.
Mesh.Mesh:
This object gives access to mesh data in Blender.
Metaball.Metaball:
This metaball gives access to generic data from all metaballs in
Blender.
NLA.Action:
This object gives access to Action-specific data in Blender.
NMesh.NMCol:
This object is a list of ints: [r, g, b, a] representing an rgba
color.
NMesh.NMEdge:
This object holds mesh edge data.
NMesh.NMFace:
This object holds mesh face data.
NMesh.NMVert:
This object holds mesh vertex data.
NMesh.NMesh:
This object gives access to mesh data in Blender.
Object.Object:
This object gives access to generic data from all objects in
Blender.
Object.Property:
This property gives access to object property data in Blender.
Pose.Pose:
This object gives access to Pose-specific data in Blender.
Pose.PoseBone:
This object gives access to PoseBone-specific data in Blender.
Pose.PoseBonesDict:
This object gives gives dictionary like access to the PoseBones in a
Pose.
Radio.Radio:
This object wraps the current Scene's radiosity context in
Blender.
Render.RenderData:
This object gives access to Scene rendering contexts in Blender.
Scene.Scene:
This object gives access to Scene data in Blender.
Sound.Sound:
This object gives access to Sounds in Blender.
Text.Text:
This object gives access to Texts in Blender.
Text3d.Text3d:
This object gives access Blender's Font objects
Texture.MTex:
This object links a material to a texture.
Texture.Texture:
This object gives access to Texture-specific data in Blender.
Theme.Theme:
This object gives access to Themes in Blender.
Theme.ThemeSpace:
There is a sub-theme for each space in Blender (except for the Scripts
window, but it will be added soon).
Theme.ThemeUI:
This can be accessed with theme.get(t), where t can be 'ui' or -1.
TimeLine.TimeLine:
This object wraps the current Scene's time line context in
Blender.
World.World:
This object gives access to generic data from all worlds in
Blender.
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