| Method Summary |
| int (if prototype is empty)
|
aspectRatioX(ratio)
Get/set the horizontal aspect ratio. |
| int (if prototype is empty)
|
aspectRatioY(ratio)
Get/set the vertical aspect ratio. |
| int (if prototype is empty)
|
edgeAntiShift(intensity)
With the unified renderer, reduce intensity on boundaries. |
| int (if prototype is empty)
|
edgeIntensity(intensity)
Get/set edge intensity for toon shading. |
| |
enableBackbuf(toggle)
Enable/disable the backbuf image. |
| |
enableBorderRender(toggle)
Enable/disable small cut-out rendering. |
| |
enableCropping(toggle)
Enable/disable exclusion of border rendering from total image. |
| |
enableEnvironmentMap(toggle)
Enable/disable environment map rendering. |
| |
enableExtensions(toggle)
Enable/disable windows extensions for output files. |
| |
enableFieldRendering(toggle)
Enable/disable field rendering |
| |
enableFieldTimeDisable(toggle)
Enable/disable time difference in field calculations. |
| |
enableGameFrameBars()
Enable show the entire viewport in the display window, using bar
horizontally or vertically. |
| |
enableGameFrameExpose()
Enable show the entire viewport in the display window, viewing more
horizontally or vertically. |
| |
enableGameFrameStretch()
Enble stretch or squeeze the viewport to fill the display window. |
| |
enableGammaCorrection(toggle)
Enable/disable gamma correction. |
| |
enableGaussFilter(toggle)
Enable/disable Gauss sampling filter for antialiasing. |
| |
enableGrayscale()
Images are saved with BW (grayscale) data. |
| |
enableKey()
Enable alpha and colour values remain unchanged. |
| |
enableMotionBlur(toggle)
Enable/disable MBlur. |
| |
enableOddFieldFirst(toggle)
Enable/disable Odd field first rendering (Default: Even field). |
| |
enableOversampling(toggle)
Enable/disable oversampling (anit-aliasing). |
| |
enablePanorama(toggle)
Enable/disable panorama rendering (output width is multiplied by
Xparts). |
| |
enablePremultiply()
Enable premultiply alpha. |
| |
enableRadiosityRender(toggle)
Enable/disable radiosity rendering. |
| |
enableRayTracing(toggle)
Enable/disable ray tracing. |
| |
enableRenderDaemon(toggle)
Enable/disable Scene daemon. |
| |
enableRGBAColor()
Images are saved with RGB and Alpha data (if supported). |
| |
enableRGBColor()
Images are saved with RGB (color) data. |
| |
enableSequencer(toggle)
Enable/disable Do Sequence. |
| |
enableSGICosmo(toggle)
Enable/disable attempt to save SGI movies using Cosmo hardware SGI
must be defined on your machine. |
| |
enableShadow(toggle)
Enable/disable shadow calculation. |
| |
enableSky()
Enable render background with sky. |
| |
enableToonShading(toggle)
Enable/disable Edge rendering. |
| |
enableUnifiedRenderer(toggle)
Use the unified renderer. |
| |
enableYafrayGICache(toggle)
Enable/disable cache irradiance samples (faster). |
| |
enableYafrayGIGradient(toggle)
Enable/disable try to smooth lighting using a gradient. |
| |
enableYafrayGIPhotons(toggle)
Enable/disable use of global photons to help in GI. |
| |
enableYafrayGITunePhotons(toggle)
Enable/disable show the photonmap directly in the render for
tuning. |
| int (if prototype is empty)
|
endFrame(frame)
Get/set the ending frame for sequence rendering. |
| int (if prototype is empty)
|
framesPerSec(qual)
Get/set frames per second. |
| float (if prototype is empty)
|
gammaLevel(level)
Get/set the gamma value for blending oversampled images (1.0 = no
correction). |
| float (if prototype is empty)
|
gaussFilterSize(size)
Get/sets the Gauss filter size. |
| string
|
getBackbufPath()
Get the path to the background image. |
| string
|
getEdgeColor()
Get the edge color for toon shading. |
| string
|
getFtypePath()
Get the path to the Ftype file |
| string
|
getGameFrameColor()
Set the red, green, blue component of the bars. |
| string
|
getRenderPath()
Get the path to where the renderer will write to. |
| string
|
getTimeCode()
Get the current frame as a string in HH:MM:SS:FF format |
| int (if prototype is empty)
|
imageSizeX(size)
Get/set the image width in pixels. |
| int (if prototype is empty)
|
imageSizeY(size)
Get/set the image height in pixels. |
| float (if prototype is empty)
|
motionBlurLevel(level)
Get/set the length of shutter time for motion blur. |
| int (if prototype is empty)
|
newMapValue(value)
Get/set specify new map value in frames. |
| int (if prototype is empty)
|
oldMapValue(value)
Get/set specify old map value in frames. |
| int (if prototype is empty)
|
partsX(parts)
Get/set the number of parts to divide the render in the X
direction. |
| int (if prototype is empty)
|
partsY(parts)
Get/set the number of parts to divide the render in the Y
direction. |
| |
play()
play animation of rendered images/avi (searches Pics: field). |
| float (if prototype is empty)
|
postProcessAdd(add)
Get/set post processing add. |
| float (if prototype is empty)
|
postProcessGamma(gamma)
Get/set post processing gamma. |
| float (if prototype is empty)
|
postProcessMultiply(mult)
Get/set post processing multiply. |
| int (if prototype is empty)
|
quality(qual)
Get/set quality get/setting for JPEG images, AVI Jpeg and SGI
movies. |
| |
render()
Render the scene. |
| |
renderAnim()
Render a series of frames to an output directory. |
| |
saveRenderedImage(filename)
Saves the image rendered using RenderData.render() to the filename and
path given in the variable 'filename' |
| |
setBackbufPath(path)
Set the path to a background image and load it. |
| |
setBorder(left,
bottom,
right,
top)
Set a border for rendering from cameras in the scene. |
| |
setEdgeColor(red,
green,
blue)
Set the edge color for toon shading. |
| |
setFtypePath(path)
Set the path to Ftype file. |
| |
setGameFrameColor(red,
green,
blue)
Set the red, green, blue component of the bars. |
| |
setImageType(type)
Set the type of image to output from the render. |
| |
setOversamplingLevel(level)
Set the edge color for toon shading. |
| |
setRenderer(type)
Get/set which renderer to render the output. |
| |
setRenderPath(path)
Set the path to where the renderer will write to. |
| |
setRenderWinSize(size)
Set the size of the render window. |
| |
setYafrayGIMethod(type)
Set yafray global Illumination method. |
| |
setYafrayGIQuality(type)
Set yafray global Illumination quality. |
| int (if prototype is empty)
|
SGIMaxsize(size)
Get/set maximum size per frame to save in an SGI movie. |
| |
sizePreset(type)
Set the renderer to one of a few presets. |
| int (if prototype is empty)
|
startFrame(frame)
Get/set the starting frame for sequence rendering. |
| float (if prototype is empty)
|
yafrayExposure(expose)
Get/set exposure adjustment, 0 is off. |
| float (if prototype is empty)
|
yafrayGamma(gamma)
Get/set gamma correction, 1 is off. |
| int (if prototype is empty)
|
yafrayGICDepth(depth)
Get/set number of bounces inside objects (for caustics). |
| int (if prototype is empty)
|
yafrayGIDepth(depth)
Get/set number of bounces of the indirect light. |
| int (if prototype is empty)
|
yafrayGIPhotonCount(count)
Get/set number of photons to shoot. |
| int (if prototype is empty)
|
yafrayGIPhotonMixCount(count)
Get/set number of photons to keep inside radius. |
| float (if prototype is empty)
|
yafrayGIPhotonRadius(radius)
Get/set radius to search for photons to mix (blur). |
| int (if prototype is empty)
|
yafrayGIPixelsPerSample(pixels)
Get/set maximum number of pixels without samples, the lower the better
and slower. |
| float (if prototype is empty)
|
yafrayGIPower(power)
Get/set GI lighting intensity scale. |
| float (if prototype is empty)
|
yafrayGIRefinement(refine)
Get/set threshold to refine shadows EXPERIMENTAL. |
| float (if prototype is empty)
|
yafrayGIShadowQuality(qual)
Get/set the shadow quality, keep it under 0.95. |
| int (if prototype is empty)
|
yafrayProcessorCount(count)
Get/set number of processors to use. |
| float (if prototype is empty)
|
yafrayRayBias(bias)
Get/set shadow ray bias to avoid self shadowing. |
| int (if prototype is empty)
|
yafrayRayDepth(depth)
Get/set maximum render ray depth from the camera. |