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| Module Image :: Class Image |
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| Method Summary | |
|---|---|
| int |
Get the Image's bindcode. |
| int |
Get the pixel depth of this image. |
| int |
Get the Image's end frame. |
| string |
Get the filename of the image file loaded into this Image object. |
| list of 2 ints |
Get the x & y size for the image. |
| list of 2 ints |
Get the x & y origin for the image. |
| string |
Get the name of this Image object. |
| list of 4 floats |
Get the the colors of the current pixel in the form [r,g,b,a]. |
| list of 4 ints |
Get the the colors of the current pixel in the form [r,g,b,a]. |
| list of 2 ints |
Get the [width, height] dimensions (in pixels) of this image. |
| int |
Get the Image's speed (fps). |
| int |
Get the Image's start frame. |
| int |
Get the number of repetitions in the x (horizontal) axis for this Image. |
| int |
Get the number of repetitions in the y (vertical) axis for this Image. |
Delete this image's data from OpenGL texture memory, only (the image itself is not removed from Blender's memory). | |
| int |
Load this image's data into OpenGL texture memory, if it is not already loaded (image.bindcode is 0 if it is not loaded yet). |
Reloads this image from the filesystem. | |
| none |
Saves the current image. |
Set the Image's end frame. | |
Change the filename of this Image object. | |
Set the name of this Image object. | |
| none |
Set the the colors of the current pixel in the form [r,g,b,a]. |
| none |
Set the the colors of the current pixel in the form [r,g,b,a]. |
Set the Image's speed (fps). | |
Get the Image's start frame. | |
Texture tiling: set the number of x repetitions for this Image. | |
Texture tiling: set the number of y repetitions for this Image. | |
| Instance Variable Summary | |
|---|---|
bindcode: Texture's bind code (readonly). | |
depth: The pixel depth of the image. | |
end: Texture's animation end frame [0, 128]. | |
filename: The filename (path) to the image file loaded into this Image
object. | |
name: The name of this Image object. | |
packed: Boolean, True whe the Texture is packed (readonly). | |
size: The [width, height] dimensions of the image (in pixels). | |
speed: Texture's animation speed [1, 100]. | |
start: Texture's animation start frame [0, 128]. | |
xrep: Texture tiling: the number of repetitions in the x (horizontal)
axis. | |
yrep: Texture tiling: the number of repetitions in the y (vertical)
axis. | |
| Method Details |
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getBindCode()Get the Image's bindcode. This is for texture loading using BGL calls. See, for example,BGL.glBindTexture and glLoad.
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getDepth()Get the pixel depth of this image.
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getEnd()Get the Image's end frame. Used for animated textures.
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getFilename()Get the filename of the image file loaded into this Image object.
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getMaxXY()Get the x & y size for the image. Image coordinates range from 0 to size-1.
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getMinXY()Get the x & y origin for the image. Image coordinates range from 0 to size-1.
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getName()Get the name of this Image object.
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getPixelF(x, y)Get the the colors of the current pixel in the form [r,g,b,a]. Returned values are floats normalized to 0.0 - 1.0. Pixel coordinates are in the range from 0 to N-1. SeegetMaxXY
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getPixelI(x, y)Get the the colors of the current pixel in the form [r,g,b,a]. Returned values are ints normalized to 0 - 255. Pixel coordinates are in the range from 0 to N-1. SeegetMaxXY
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getSize()Get the [width, height] dimensions (in pixels) of this image.
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getSpeed()Get the Image's speed (fps). Used for animated textures.
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getStart()Get the Image's start frame. Used for animated textures.
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getXRep()Get the number of repetitions in the x (horizontal) axis for this Image. This is for texture tiling.
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getYRep()Get the number of repetitions in the y (vertical) axis for this Image. This is for texture tiling.
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glFree()Delete this image's data from OpenGL texture memory, only (the image itself is not removed from Blender's memory). Internally, glDeleteTextures (seeBGL.glDeleteTextures) is used, but this
method also updates Blender's Image object so that its bind code is set
to 0. See also Image.glLoad, Image.getBindCode.
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glLoad()Load this image's data into OpenGL texture memory, if it is not already loaded (image.bindcode is 0 if it is not loaded yet).
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reload()Reloads this image from the filesystem. If used within a loop you need to redraw the Window to see the change in the image, e.g. with Window.RedrawAll().
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save()Saves the current image.
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setEnd(end)Set the Image's end frame. Used for animated textures.
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setFilename(name)Change the filename of this Image object.
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setName(name)Set the name of this Image object.
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setPixelF(x, y, (r, g, b, a))Set the the colors of the current pixel in the form [r,g,b,a]. Color values must be floats in the range 0.0 - 1.0. Pixel coordinates are in the range from 0 to N-1. SeegetMaxXY
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setPixelI(x, y, (r, g, b, a))Set the the colors of the current pixel in the form [r,g,b,a]. Color values must be ints in the range 0 - 255. Pixel coordinates are in the range from 0 to N-1. SeegetMaxXY
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setSpeed(speed)Set the Image's speed (fps). Used for animated textures.
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setStart(start)Get the Image's start frame. Used for animated textures.
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setXRep(xrep)Texture tiling: set the number of x repetitions for this Image.
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setYRep(yrep)Texture tiling: set the number of y repetitions for this Image.
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| Instance Variable Details |
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bindcodeTexture's bind code (readonly). |
depthThe pixel depth of the image. |
endTexture's animation end frame [0, 128]. |
filenameThe filename (path) to the image file loaded into this Image object. |
nameThe name of this Image object. |
packedBoolean, True whe the Texture is packed (readonly). |
sizeThe [width, height] dimensions of the image (in pixels). |
speedTexture's animation speed [1, 100]. |
startTexture's animation start frame [0, 128]. |
xrepTexture tiling: the number of repetitions in the x (horizontal) axis. |
yrepTexture tiling: the number of repetitions in the y (vertical) axis. |
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